In Section 9.5, we saw how to describe a line in \(\R^n\) by setting an initial point and allowing unrestricted movement in a direction given by a direction vector. In this section’s Preview Activity, we will be looking at what happens when we allow only movement that is perpendicular to a given direction. Since we will specify the given direction by a vector, we will find the perpendicular directions using orthogonal vectors.
We will consider what happens when we allow movement in \(\R^3\) with the restriction that the movement must be orthogonal to \(\vv=\langle 1,2,3 \rangle \text{.}\)
Put all of the vectors you have computed into the interactive below to visually verify that each of them is orthogonal to \(\langle 1,2,3 \rangle\text{.}\) You should put the component values of each vector into this array with each vector corresponding to a row. If you do not have eight distinct vectors from the previous parts, multiply one of your repeated vectors by \(-1\) and enter that instead of entering a vector multiple times.
An interactive plot of user-input vectors that are plotting in blue. Three perpendicular axes are shown and labeled as \(x\text{,}\)\(y\text{,}\) and \(z\text{.}\) An arrow from the origin to the point \((1,2,3)\) is shown in red. Up to eight other vectors given by the user are drawn in blue and should be perpendicular to the red arrow.
Now that we have a way of describing lines, we would like to develop a means of describing planes in three dimensions. In Section 9.1, we studied the coordinate planes and planes parallel to them. In particular, \(x=1\text{,}\)\(y=-2\text{,}\) and \(z=\sqrt{3}\) are examples of fundamental planes. In general, the equations of fundamental planes have the form \(coordinate = constant\text{.}\)
A plot of the planes given by \(x=1\) in red, \(y=-2\) in blue, and \(z=\sqrt{3}\) in green with a vector plotted perpendicular to each of the planes is drawn in the same color as the appropriate plane.
As shown in Figure 9.6.2, any vector in a plane with \(x= \text{constant}\) will be orthogonal to the vector \(\langle 1,0,0 \rangle\text{,}\) any vector in a plane with \(y= \text{constant}\) will be orthogonal to the vector \(\langle 0,1,0 \rangle\text{,}\) and any vector in a plane with \(z= \text{constant}\) will be orthogonal to the vector \(\langle 0,0,1 \rangle\text{.}\) We will use this idea to define a plane in general.
A plane \(p\) in space is the set of all terminal points of vectors emanating from a given point \(P_0\) perpendicular to a fixed vector \(\vn\text{,}\) as shown in Figure 9.6.4. We call \(\vn\) the normal vector of the plane.
A three dimensional plot of a tilted plane drawn in green. The plane is parallel to the y-axis and increases in the z coordinate when the x coordinate is decreased. A red arrow is drawn perpendicular to the green plane, starting at the point on the plane labeled \(P\text{.}\) An orange arrow on the plane goes from the point labeled \(P\) to another point on the plane that is labeled \(Q\text{.}\)
Like the definition of a line, the definition of a plane given above uses a starting point and a vector as the critical pieces of information. For a line, you begin at the starting point and move as much as you want parallel to the given vector (the direction vector). For a plane, you begin at the starting point and move as much as you want orthogonal to the given vector (the normal vector). For a line, you move only in the direction of the given vector whereas on a plane you cannot move at all in the direction of the given vector.
This description of a plane allows us to find the equation of a plane. Assume that \(\vn=\langle a,b,c\rangle\text{,}\)\(P = (x_0, y_0, z_0)\text{,}\) and that \(Q=(x,y,z)\) is an arbitrary point on the plane. Since the vector \(\overrightarrow{PQ}\) lies in the plane, it must be perpendicular to \(\vn\text{.}\) This means that
Before we look at some examples, we will mention a few ideas that relate planes (as a collection of points), equations for these planes, and normal vectors for these planes. As we saw with lines and will see for most other types of graphs, there are multiple different equations that can describe any given plane. This highlights the difference between an equation that describes a graph and the set of points that make up the graph or make the equation true. For instance, \(x+y+z=1\) and \(2x+2y+2z=2\) are different equations but describe the same graph. That is, the equations have the same set of \((x,y,z)\) points that make the equation true. You may be tempted to say “Those are the same equations. They just differ by a scalar multiple!”, but this difference is the same as the difference between parallel vectors.
The good news is that the orientation of a plane is encoded into the normal vector, thus we can use all the powerful tools we developed for vectors. We say that two planes are parallel if their normal vectors are parallel (as vectors). In fact, we can describe the angle between two planes using normal vectors. The angle between two planes is the acute angle between their respective normal vectors. While the angle between two vectors (as defined in Subsection 9.3.3) can be obtuse, the angle between planes will not be greater than \(\frac{\pi}{2}\text{.}\) When using normal vectors to describe the orientation of a plane, we need to consider all the vectors parallel to our choice of the normal vector because any vector parallel to our choice would give an equivalent equation for the plane. We will look at specifics of this in our next example.
If we would like to describe the plane passing through the point \(P=(4,-2,1)\) and perpendicular to the vector \(\vn = \langle 1, 2, 1 \rangle\text{,}\) we have
A plot of a plane in three dimensions is drawn in green. This plane increases in the z-coordinate when either x or y are decreased. A red vector goes from the middle of the plane and is perpendicular to the plane. The red vector is labeled \(\langle 1,2,1 \rangle \text{.}\)
Using our definition of parallel planes, we can see that our plane given by \(x+2y+z=1\) will be parallel to planes given by \(x+2y+z=-2\text{,}\)\(2x+4y+2z=1\text{,}\) and \(-\frac{3}{2}x-3y-\frac{3}{2}z=12,345\) because the respective normal vectors (\(\langle1,2,1\rangle\text{,}\)\(\langle1,2,1\rangle\text{,}\)\(\langle2,4,2\rangle\text{,}\) and \(\langle -\frac{3}{2},-3,-\frac{3}{2}\rangle\)) are all scalar multiples of each other.
A plot of three parallel planes in three dimensions are all drawn in green. These planes increase in the z-coordinate when either x or y are decreased. A red vector goes from the middle of each plane and is perpendicular to the given plane. The red vector is labeled \(\langle 1,2,1 \rangle \) for two of these planes. The third plane has a red vector with twice the length and in the opposite direction of the others and is labeled \(\langle -2,-4,-2\text{.}\)
If we wanted to find the angle between \(x+2y+z=1\) and \(-2x+y-3z=4\text{,}\) we would need to consider the angle between the normal vectors \(\langle1,2,1\rangle\) and \(\langle -2,1,-3\rangle\text{.}\) The dot product of these normal vectors is \(\langle1,2,1\rangle \cdot \langle -2,1,-3\rangle=-3\text{.}\) This tells us that the angle between these vectors is obtuse. However, the (smallest) angle between the planes is not obtuse. The equation \(x-\frac{1}{2}y+\frac{3}{2}z=-2\) will describe the same set of points as \(-2x+y-3z=4\) but the normal vector for \(x-\frac{1}{2}y+\frac{3}{2}z=-2\) will be \(\langle 1,-\frac{1}{2},\frac{3}{2} \rangle\text{.}\) This vector makes an acute angle with \(\langle1,2,1\rangle \text{.}\) This allows us to conclude that the angle between \(x+2y+z=1\) and \(-2x+y-3z=4\) is
A plot of two planes drawn in blue and green. The blue plane increases the z-coordinate with an increase in y-coordinate or decrease in the x-coordinate. The green plane increases the z-coordinate when either the x or y-coordinate decreases. Along the line where the green and blue planes intersect, there are three arrows starting at the midpoint. The blue arrow moves in the negative x, positive y, and positive z direction and is perpendicular to the blue plane. The blue arrow is labeled \(\langle -2,1,-3 \rangle\text{.}\) The green arrow moves in the positive x, y, and z directions and is perpendicular to the green plane. The green arrow is labeled \(\langle 1,2,1 \rangle\text{.}\) The red arrow moves in the positive x, negative y, and negative z direction and is perpendicular to the blue plane. The red arrow is labeled \(\langle 1,-0.5,1.5 \rangle\text{.}\)
Write a scalar equation of the plane \(p_1\) passing through the point \((0, 2, 4)\) and perpendicular to the vector \(\vn=\langle 2, -1, 1\rangle\text{.}\)
Give parametric equations for the line \(\mathcal{L}\) passing through the point \((2,0,2)\) and perpendicular to the plane \(p_3\) described by the equation \(x+2y-2z = 7\text{.}\)
Just as two distinct points in space determine a line, three non-collinear points in space determine a plane. Our next example illustrates a method for finding an equation of the plane containing three non-collinear points in \(\R^3\text{.}\)
A plane drawn in green with four points on the plane labeled \(Q\text{,}\)\(P_0\text{,}\)\(P_1\text{,}\) and \(P_2\text{.}\) Blue arrows are drawn along the plane from \(P_0\) to each of \(Q\text{,}\)\(P_1\text{,}\) and \(P_2\text{.}\) A red arrow that his perpendicular to the green plane is drawn, starting at the point \(P_0\) and is labeled \(\vec{n}\text{.}\)
we obtain a normal vector to the plane \(p\text{.}\) Therefore, if \(Q\) is any other point on \(p\text{,}\) it then follows that \(\overrightarrow{P_0Q}\) will be perpendicular to \(\vn\text{,}\) and we have the equation:
Let \(P_0 = (1,2,-1)\text{,}\)\(P_1 = (1, 0 ,-1)\text{,}\) and \(P_2 = (0,1,3)\) and let \(p\) be the plane containing \(P_0\text{,}\)\(P_1\text{,}\) and \(P_2\text{.}\)
Consider a second plane \(q\) with scalar equation \(-3(x-1) + 4(y+3) + 2(z-5)=0\text{.}\) Find two different points on \(q\) as well as a vector \(\vm\) that is normal to \(q\text{.}\)
If \(P_1\text{,}\)\(P_2\text{,}\) and \(P_3\) are non-collinear points in space, the vectors \(\overrightarrow{P_1P_2}\) and and \(\overrightarrow{P_1P_3}\) are vectors in the plane and the vector \(\vn = \overrightarrow{P_1P_2} \times \overrightarrow{P_1P_3}\) is a normal vector to the plane. So any point \(P\) in the plane satisfies the equation \(\overrightarrow{PP_1} \cdot \vn = 0\text{.}\) If we let \(P = (x,y,z)\text{,}\)\(\vn = \langle a,b,c \rangle\) be the normal vector, and \(P_1 = (x_0,y_0,z_0)\text{,}\) we can also represent the plane with the equation
The table below gives the number of calories burned per minute for someone roller-blading, as a function of the person’s weight in pounds and speed in miles per hour [from the August 28,1994, issue of Parade Magazine].
This exercise explores key relationships between a pair of planes. Consider the following two planes: one with scalar equation \(4x - 5y + z = -2\text{,}\) and the other which passes through the points \((1,1,1)\text{,}\)\((0,1,-1)\text{,}\) and \((4, 2, -1)\text{.}\)
Since these two planes do not have parallel normal vectors, the planes must intersect, and thus must intersect in a line. Observe that the line of intersection lies in both planes, and thus the direction vector of the line must be perpendicular to each of the respective normal vectors of the two planes. Find a direction vector for the line of intersection for the two planes.